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Maya to ZBrush to UDK
magnet:?xt=urn:btih:34D105FEBD4EF4415F00F2D7362C1BF78E0A5815&dn=Maya to ZBrush to UDK
磁力链接详情
Hash值:
34D105FEBD4EF4415F00F2D7362C1BF78E0A5815
点击数:
140
文件大小:
2.04 GB
文件数量:
33
创建日期:
2011-3-25 18:56
最后访问:
2024-12-28 13:34
访问标签:
Maya
to
ZBrush
to
UDK
文件列表详情
Part 4 - Finishing touches in Maya.MP4 148.55 MB
Part 29 - Creating a low resolution version of the mesh.MP4 130.88 MB
Part 27 - Applying a bump offset to the material and placing the mesh.MP4 99.16 MB
Part 28 - Testing the material in game and creating collision meshes.MP4 99.16 MB
Part 1 - Setting up Maya.mp4 92.96 MB
Part 2 - Begin Modelling in Maya.MP4 83.92 MB
Part 32 - Adapting the material with new textures and placement in level.MP4 75.76 MB
Part 18 - Begin texturing (colouring mesh and base coat).MP4 73.66 MB
Part 13 - Sculpting flow and (medium) blending details.MP4 69.61 MB
Part 17 - Using Masking creatively.MP4 64.86 MB
Part 30 - Creating a high resolution version of the mesh.MP4 63.84 MB
Part 19 - Texturing details with cavity masking.MP4 62.62 MB
Part 5 - Export from Maya for ZBrush.MP4 61.54 MB
Part 16 - Sculpting with Drag Rectangle and Alphas.MP4 60.06 MB
Part 20 - Texturing and embossing details with masking.MP4 59.63 MB
Part 25 - Bringing in the mesh and setting up the material.MP4 57.22 MB
Part 21 - Texturing, blending details and bordering mesh.MP4 57.01 MB
Part 12 - New layers at different subdivision levels.MP4 55.44 MB
Part 11 - Blocking out the rest of the basic details.MP4 55.12 MB
Part 7 - Creases and Subdividing in ZBrush.MP4 54.32 MB
Part 14 - Sculpting finer details (and the Stitches brush).MP4 53.48 MB
Part 22 - Finishing and exporting the texture file.MP4 49.55 MB
Part 10 - Opening ztools, masking and basic details.MP4 48.35 MB
Part 8 - Smoothing the mesh in ZBrush.MP4 48.22 MB
Part 26 - Fixing colours and creating pulsing glows.MP4 47.74 MB
Part 33 - In game testing and completion of the unit.MP4 43.42 MB
Part 15 - Sculpting finer details (Lazy Mouse).MP4 43.38 MB
Part 24 - Preparing the texture and normal maps in Photoshop.MP4 43.05 MB
Part 6 - Importing into ZBrush.MP4 42.99 MB
Part 3 - Modelling in Maya continued.MP4 40.45 MB
Part 23 - Exporting the normal and displacement maps.MP4 39.98 MB
Part 9 - Saving and layers in ZBrush.MP4 36.91 MB
Part 31 - Reducing polygon counts in the high resolution mesh.MP4 26.89 MB
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