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Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
magnet:?xt=urn:btih:3B43232E87DE24523E830E85B64BCCF9F3715406&dn=Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
磁力链接详情
Hash值:
3B43232E87DE24523E830E85B64BCCF9F3715406
点击数:
110
文件大小:
3.14 GB
文件数量:
61
创建日期:
2015-10-6 03:54
最后访问:
2024-8-23 13:58
访问标签:
Digital
Tutors
-
Indie
Game
Development
Pipeline
Volume
7
Boss
Character
Rigging
and
Animation
文件列表详情
Project_Files.rar 577.69 MB
60. Pushing appeal and exporting our animations.mp4 58.4 MB
59. Animating with efficiency in mind.mp4 13.88 MB
58. Finalizing the animation.mp4 62.58 MB
57. Eliminating rigid movements and fine-tuning arcs.mp4 63.91 MB
56. A second polishing pass.mp4 59.46 MB
55. Our first polishing pass.mp4 61.05 MB
54. Finalizing our timing adjustments of the boss's opening animation.mp4 42.03 MB
53. Re-timing the boss's performance.mp4 57.25 MB
52. Second round of blocking.mp4 45.14 MB
51. Finalizing our initial blocking pass.mp4 47.27 MB
50. Finishing the extremes for the boss's roar.mp4 60.91 MB
49. Animating the boss's roar.mp4 53.33 MB
48. Blocking in the boss as he loosens up his rigid form.mp4 58.7 MB
47. Roughing in the boss's reaction to the player.mp4 60.73 MB
46. Blocking in the boss's intro sequence.mp4 54.9 MB
45. Setting up our scene for animation.mp4 41.74 MB
44. Double-checking our rig and creating selection sets with MEL.mp4 55.13 MB
43. Finishing the fingers.mp4 16.09 MB
42. Completing the layout of our finger controls.mp4 59.52 MB
41. Starting on the boss's finger controls.mp4 49.75 MB
40. Adding elbow controls.mp4 30.75 MB
39. Setting up controls for the arms.mp4 50.48 MB
38. Controlling the trees on top of the boss's head.mp4 54.02 MB
37. Finishing our brow controls.mp4 45.58 MB
36. Creating brow controls.mp4 30.6 MB
35. Removing offset values on constrained objects.mp4 24.84 MB
34. Controlling the eyelids.mp4 53.81 MB
33. Controlling the jaw.mp4 23.03 MB
32. Setting up a center-of-gravity control.mp4 36.95 MB
31. Controlling the knees.mp4 58.9 MB
30. Finishing our foot controls.mp4 35.32 MB
29. Adding inverse kinematics to the legs.mp4 33.11 MB
28. Creating leg controls.mp4 53.61 MB
27. Creating a global control.mp4 38.94 MB
26. Adding influence objects to a bound mesh.mp4 62.12 MB
25. Completing our forearm twist rig.mp4 46.5 MB
24. Mirroring our twist joints.mp4 16.76 MB
23. Maintaining volume in the forearms.mp4 15.67 MB
22. Using MEL to search for skin clusters and skin joints.mp4 50.9 MB
21. Mirroring weights.mp4 21.91 MB
20. Painting weights.mp4 59.28 MB
19. Binding the character's body.mp4 40.6 MB
18. Skinning the trees on top of the boss's head.mp4 14.23 MB
17. Skinning the eyebrows.mp4 12.09 MB
16. Skinning the boss's eye and eyelids.mp4 43.02 MB
15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp4 54.26 MB
14. Checking the arm chain's orientation and using MEL to reorient joints.mp4 41.25 MB
13. Cleaning up our finger bones.mp4 30.45 MB
12. Adding finger bones.mp4 59.74 MB
11. Starting on the character's arm chain.mp4 48.89 MB
10. Segmenting joint chains in Maya.mp4 39.94 MB
09. Creating joints for the trees on top of the character's head.mp4 26.88 MB
08. Adding joints for the eyebrows.mp4 36.6 MB
07. Setting up joints for the boss's eye and eyelids.mp4 56.07 MB
06. Creating a jaw bone.mp4 30.17 MB
05. Creating joints for the root and upper body.mp4 52.97 MB
04. Finishing our initial joint chain and mirroring it to the opposite leg.mp4 56.88 MB
03. Quickly modifying the orientation of joints in Maya.mp4 44.62 MB
02. Setting up the scene and adding leg joints.mp4 72.17 MB
01. Introduction and project overview.mp4 7.71 MB
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