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Game Asset Production Pipeline in Unreal Engine
magnet:?xt=urn:btih:DB396D3A88B63D05931EE590D8C8B6CC47E760B0&dn=Game Asset Production Pipeline in Unreal Engine
磁力链接详情
Hash值:
DB396D3A88B63D05931EE590D8C8B6CC47E760B0
点击数:
120
文件大小:
995.48 MB
文件数量:
20
创建日期:
2014-5-27 01:02
最后访问:
2024-9-2 22:12
访问标签:
Game
Asset
Production
Pipeline
in
Unreal
Engine
文件列表详情
project files.zip 577.78 MB
07 Unwrapping the UVs.mp4 42.81 MB
03 Creating the game mesh.mp4 41.25 MB
09 Baking the diffuse mask.mp4 33.18 MB
06 Setting up smoothing groups.mp4 31.3 MB
08 Baking the normal and ambient occlusion maps.mp4 30.28 MB
04 Retopologizing the blade.mp4 29.31 MB
11 Adding dirt and grime to the blade.mp4 27.7 MB
12 Texturing the handle.mp4 27.66 MB
05 Finalizing the blade.mp4 27 MB
10 Texturing the blade in dDo.mp4 23.05 MB
18 Finalizing the material.mp4 22.94 MB
17 Importing the static mesh.mp4 17.19 MB
15 Creating LOD's.mp4 17.06 MB
16 Creating the collision model and exporting the asset.mp4 12.96 MB
14 Setting up our basic material in 3ds Max.mp4 11.91 MB
02 General setup tips.mp4 8.11 MB
13 Exporting textures from dDo.mp4 7.17 MB
01 Introduction and project overview.mp4 6.79 MB
about.txt 1.06 KB
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