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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
magnet:?xt=urn:btih:ba1bce463cff271f3d121c8be574b2f4c1d5db73&dn=Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
磁力链接详情
Hash值:
ba1bce463cff271f3d121c8be574b2f4c1d5db73
点击数:
186
文件大小:
770.87 MB
文件数量:
81
创建日期:
2019-1-6 00:22
最后访问:
2024-10-31 11:13
访问标签:
Lynda
-
Creating
Shader
Networks
in
Maya
and
Mental
Ray
Aaron
F
Ross
01
03
2013
文件列表详情
00 - Introduction/01. Welcome.mov 9.29 MB
00 - Introduction/02. Setting up the course project.mov 6.9 MB
01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov 15.92 MB
01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov 5.82 MB
01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov 13.27 MB
01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov 12.57 MB
01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov 15.01 MB
01 - Hypershade Interface and Workflows/06. Using the Render view.mov 13.68 MB
01 - Hypershade Interface and Workflows/07. Graphing networks.mov 9.7 MB
01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov 7.54 MB
01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov 9.82 MB
01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov 8.89 MB
01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov 5.46 MB
02 - Essential Techniques/01. Introducing the Node Editor.mov 6.08 MB
02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov 11.01 MB
02 - Essential Techniques/03. Controlling hardware texture quality.mov 3.23 MB
02 - Essential Techniques/04. Lighting the scene.mov 15.79 MB
02 - Essential Techniques/05. Choosing a diffuse color and amount.mov 9.46 MB
02 - Essential Techniques/06. Understanding ambient color.mov 2.89 MB
02 - Essential Techniques/07. Bump mapping.mov 8.03 MB
02 - Essential Techniques/08. 3D texture placement.mov 3.76 MB
02 - Essential Techniques/09. Defining specular shading.mov 9.63 MB
02 - Essential Techniques/10. Duplicating networks.mov 10.28 MB
02 - Essential Techniques/11. Building branching networks.mov 14.62 MB
02 - Essential Techniques/12. Exporting and importing networks.mov 5.99 MB
03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov 4.91 MB
03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov 11.61 MB
03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov 10.68 MB
03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov 6.35 MB
03 - Mental Ray Materials/05. Exploring mia_material_x.mov 8.02 MB
03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov 6.01 MB
03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov 14.92 MB
03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov 11.89 MB
04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov 19.09 MB
04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov 12.46 MB
04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov 6.34 MB
04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov 8.89 MB
04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov 8.17 MB
04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov 9.93 MB
05 - Transparency and Translucence/01. Rendering refractions.mov 6.68 MB
05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov 7.92 MB
05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov 12.62 MB
05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov 9.17 MB
05 - Transparency and Translucence/05. Backlighting materials with translucence.mov 7.57 MB
05 - Transparency and Translucence/06. Mapping translucence.mov 6.22 MB
05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov 13.41 MB
06 - Surface Relief/01. Adding detail with a displacement map.mov 7.39 MB
06 - Surface Relief/02. Controlling displacement tessellation.mov 4.62 MB
06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov 6.53 MB
06 - Surface Relief/04. Converting displacement to polygons.mov 4.59 MB
06 - Surface Relief/05. Normal mapping.mov 10.41 MB
06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov 12.33 MB
07 - Adjusting and Combining Textures/01. Filtering a file texture.mov 9.63 MB
07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov 5.66 MB
07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov 16 MB
07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov 10.41 MB
07 - Adjusting and Combining Textures/05. Nesting maps.mov 10.81 MB
07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov 8.99 MB
07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov 18.55 MB
07 - Adjusting and Combining Textures/08. Compositing shaders.mov 14.34 MB
07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov 12.89 MB
07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov 4.69 MB
07 - Adjusting and Combining Textures/11. Building substance textures.mov 19.49 MB
07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov 11.34 MB
07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov 14.95 MB
08 - Special Effects/01. Constructing a candle flame shader.mov 10.62 MB
08 - Special Effects/02. Using Shader Glow.mov 10.47 MB
08 - Special Effects/03. Adding OpticalFX.mov 7.69 MB
08 - Special Effects/04. Building a nonphotoreal shading network.mov 3.71 MB
08 - Special Effects/05. Creating an ideal diffuse shader.mov 2.39 MB
08 - Special Effects/06. Creating a noisy ramp.mov 5.25 MB
08 - Special Effects/07. Adding colors.mov 8.45 MB
08 - Special Effects/08. Setting a threshold with Remap Value.mov 11.76 MB
08 - Special Effects/09. Multiplying values.mov 16.37 MB
08 - Special Effects/10. Adding Brownian noise.mov 12.42 MB
09 - Maya Toon/01. Assigning a fill with a ramp shader.mov 11.51 MB
09 - Maya Toon/02. Assigning a Toon outline.mov 3.82 MB
09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov 9.46 MB
09 - Maya Toon/04. Manipulating outlines with a modifier.mov 8.04 MB
09 - Maya Toon/05. Converting Toon outlines to polygons.mov 7.04 MB
10 - Conclusion/01. Goodbye.mov 771.09 KB
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