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Lynda - Up and Running with MARI for Texture Painting
magnet:?xt=urn:btih:eb46a7f60b781d8bbd4c6974749688ce304b5cf3&dn=Lynda - Up and Running with MARI for Texture Painting
磁力链接详情
Hash值:
eb46a7f60b781d8bbd4c6974749688ce304b5cf3
点击数:
123
文件大小:
1.12 GB
文件数量:
38
创建日期:
2016-11-10 22:52
最后访问:
2024-12-24 23:01
访问标签:
Lynda
-
Up
and
Running
with
MARI
for
Texture
Painting
文件列表详情
002 Using the exercise files.mp4 1.41 MB
003 Setting the cache and adjusting settings for best performance.mp4 23.39 MB
004 Reference overview.mp4 19.42 MB
005 Tumbling around the viewport.mp4 13.95 MB
006 Layers, channels, and shaders and how they affect the look.mp4 20.13 MB
007 Adjustment layers and procedural layers.mp4 14.86 MB
008 Default brushes and Brush Editor.mp4 19.06 MB
009 Using the Paint Through tool and Eraser tool.mp4 35.27 MB
010 Transform, Slerp and Warp tools.mp4 24.02 MB
011 Clear Painting mode and gradients.mp4 19.16 MB
012 Auto bake and clear vs. manual bake and manual clear.mp4 23.36 MB
013 Using different projection modes.mp4 34.82 MB
014 Dynamic masking.mp4 42.31 MB
015 Making a tileable texture.mp4 36.1 MB
016 Using Selection tools to isolate and paint geometry.mp4 74.49 MB
017 Repurposing diffuse maps for detailed supporting maps.mp4 32.87 MB
018 Painting detailing with masking and layering.mp4 37.22 MB
019 Creating the effect of leaking with your supporting maps.mp4 59.61 MB
020 Quick copy and quick paste.mp4 31.38 MB
021 Setting up our first shader (layered shader + aiStandard).mp4 55.95 MB
022 Painting a basic diffuse stone texture with UV tiliing.mp4 49.73 MB
023 Building supporting channels for our stone shader.mp4 17.63 MB
024 Using the Paint Through tool to add mossy details to the stone.mp4 42.29 MB
025 'Edging' the stones to create a feeling of scraped, scratched edges.mp4 40.95 MB
026 Fine-tuning the shader.mp4 24.74 MB
027 Layering paint on top of wood using filters and masks.mp4 47.52 MB
028 Using procedurals to create a rope diffuse map.mp4 25.97 MB
029 Creating the painted wood supporting maps.mp4 20.66 MB
030 Fine-tuning the shader of the wooden structure.mp4 34.91 MB
031 Using UV tiling to propagate a diffuse wood texture.mp4 46.99 MB
032 Building supporting channels for our roof shader.mp4 22.12 MB
033 Generating ambient occlusion on a model to mask in grime.mp4 27.67 MB
034 Fine-tuning the roof shader.mp4 46.71 MB
035 Using RGB mattes.mp4 29.21 MB
036 Exporting channels.mp4 31.24 MB
037 Saving out MARI archives.mp4 8.85 MB
038 Next steps.mp4 2.53 MB
001 Welcome.mp4 4.28 MB
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